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Client

The Client class provides various methods to facilitate interaction with the client.

Method summary

Client.displayChatMessage(message: string): void

Prints the given message to the chat locally. It is not sent to the server.
List of parameters:

  • message, the message to print.

Field summary

Client.eventManager

Manages game events. See GitHub for more information.


Client.configSystem

Manages client configurations. See GitHub for more information.


Client.moduleManager

Manages modules (cheats). See GitHub for more information.

Examples:

Retrieving a module from the module manager.

const killAura = client.moduleManager.getModuleByName("KillAura");

Getting all available module categories.

const categories = client.moduleManager.getCategories(); // ["Movement", "Combat", "Render", ...]

Client.commandManager

Manages client commands. See GitHub for more information.


Client.scriptManager

Manages installed scripts. See GitHub for more information.


Client.combatManager

Manages rotations for combat. See GitHub for more information.