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Client
The Client class provides various methods to facilitate interaction with the client.
Method summary
Client.displayChatMessage(message: string): void
Prints the given message to the chat locally. It is not sent to the server.
List of parameters:
- message, the message to print.
Field summary
Client.eventManager
Manages game events. See GitHub for more information.
Client.configSystem
Manages client configurations. See GitHub for more information.
Client.moduleManager
Manages modules (cheats). See GitHub for more information.
Examples:
Retrieving a module from the module manager.
const killAura = client.moduleManager.getModuleByName("KillAura");
Getting all available module categories.
const categories = client.moduleManager.getCategories(); // ["Movement", "Combat", "Render", ...]
Client.commandManager
Manages client commands. See GitHub for more information.
Client.scriptManager
Manages installed scripts. See GitHub for more information.
Client.combatManager
Manages rotations for combat. See GitHub for more information.